Notes du Patch du Mardi 8 Mars 2022
Mise à Jour Bonus 9.2
Nouveaux Costumes de Dieux
Nouveaux Costumes de Dieux
Thor Roi Hanté (Haunted King)
Exclusif | Coffre Roi Hanté
Fonds d’Ecran :
Mulan Kenshi Corrompue (Corrupted Kenshi)
Exclusif | Coffre Kenshi
Fonds d’Ecran :
Awilix Perfection Pâtissée (Baked Perfection)
Exclusif | Evénement Ere Dharmique
Fonds d’Ecran :
Kuzenbo Ruine Fondue (Molten Doom)
Exclusif | Evénement Ere Dharmique
Fonds d’Ecran :
Equilibrage Bonus
Objets
These Nerfs should be a significant decrease in damage for Mages, and with the Berserkers Shield rework in the main patch we will see a significant damage reduction from them as well, the two biggest sources of frustration in SMITE right now.
Lance du Mage (Spear of the Magus)
Mages were struggling last season. The 9.1 Update brought some of the biggest buffs the class has seen in a while, with all the core penetration items getting a stat increase. Early flat pen is a huge damage boost, with every point being significantly stronger than Magical Power would be. For this reason we feel comfortable fine-tuning the numbers even more. These items won’t provide stats at a clear increment of 5, but this unique in-between should bring the class down in early damage without going all the way back to the problem areas of last year.
- Réduction de la Pénétration Magique de 15 à 12.
Ruine Divine (Divine Ruin)
- Réduction de la Pénétration Magique de 15 à 12.
Lance de Désolation (Spear of Desolation)
- Réduction de la Pénétration Magique de 15 à 12.
Heaume de la Légion Céleste (Celestial Legion Helm)
Another nerf for Mages is coming through this hybrid item that gives them a better fight against Junglers, especially in the early game. We want Mages to have some opportunity to itemize into different directions based on the situation, but the recent Power buff to this item is proving to be slightly too much, so we are toning it back to a number in between the current and the previous state.
- Réduction de la Puissance Magique de 90 à 80.
Prophète de la Jungle (Seer of the Jungle)
Wards win games! Thus, being able to take out wards is an even more powerful way to win the game. This item has become the number one Jungle item, and for good reason. The passive has an internal cooldown which can lead to some clunky situations, so we are removing this while also nerfing that stats to keep other Jungle Starters in close competition with Seer.
- Réduction de la Puissance Physique de 70 à 65.
- Réduction de la Puissance Magique de 105 à 95.
- Réduction de la Vitesse d’Attaque de 30% à 25%.
- Réduction du Temps de Rechargement de 15s.
Ceinture du Berserker (Belt of the Berserker)
This Relic has seen a huge increase in purchase rate, especially at high skill tiers. Frenzy Relics have been quite powerful over the years even though they were mostly viewed as a more fringe strategy. Now that players have finally seen the light we are nerfing the more powerful of the two Relics in this tree.
- Réduction du Bonus de Dégâts initial de 30% à 25%.
- Réduction du Bonus de Vitesse d’Attaque initial de 50% à 40%.
Dieux
Bastet
How many lives are we on? Bastet has been nerfed a few times now, each time with noticeable results. Her new found utility is making her historically large burst damage feel clearly overtuned, much like Zeus. We are applying a significantly large damage nerf to this goddess which should put her in a better spot.
Rebond (Pounce)
- Réduction des Dégâts de Base de 80/145/210/275/340 à 80/135/190/245/300.
- Réduction de la Contribution Physique de 100% à 90%.
Fenrir
The best Assassin Support continued to be a top pick in competitive play into the new season. His Ultimate provides a huge amount of survivability as well as a powerful and long form of crowd control. We are changing the protection boost from a multiplier to flat which will decrease the utility he gets from building full tank, and we are also decreasing the duration that he can be in his Ult form as well as the length of the CC. We will keep a close look at this god and potentially introduce more buffs in the future to move him back toward being a Jungler.
Ragnarök (Ragnarok)
- Réduction de la Durée de 5s à 4s.
- Réduction du Temps pendant lequel Fenrir peut garder un ennemi après l’avoir mordu de 2s à 1,75s.
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- Ceci correspond à la durée maximale, même si Fenrir attrape quelqu’un à la dernière seconde.
- Confère dorénavant 20/30/40/50/60 de Protections Physique et Magique à la place du double de Protections.
Gilgamesh
The King is far from dead. Gilgamesh continues to be a top Jungler, and is receiving damage scaling nerfs to address it. We are starting to see the possibility of this god back in the Solo Lane, which is very exciting. Hopefully pushing him out of the jungle through damage nerfs will let his utility still shine from other roles.
Avancée de Héros (Hero’s Advance)
- Réduction de la Contribution Physique de 50% à 40%.
Vents de Shamash (Winds of Shamash)
- Réduction de la Contribution Physique de 50% à 40%.
Izanami
The insta clear hunter is certainly performing well in this new season with new early game objectives. Izanami is seeing more pro play than ever, with a focus on the early pressure she can provide. To nerf this from level 1 we are decreasing her base Power and Attack Speed, which will have a subtle effect but should slow her down.
Général
- Réduction des Dégâts d’Attaque de Base de 36 à 34.
- Réduction de la Vitesse d’Attaque de 0,95 à 0,92.
Shiva
There have been enough destroyer jokes on social media to write 100 patch notes with, but the sentiment is accurate and Shiva is destroying the competition. Shiva has a huge amount of flexibility that makes him potentially viable in multiple different roles. We are hitting both his survivability as well as his scaling damage to keep him flexible while bringing him down in overall potency.
Balayage Armorié (Emblazoned Sweep)
- Réduction de la Contribution Physique du Tournoiement de 60% à 55%.
Tandava de Shiva (Shiva Tandava)
- Réduction de la Contribution Physique de la Danse de la Destruction 50% à 45% par coup.
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- Ceci réduit également la Contribution Physique de la Danse Amplifiée de 25% à 22,5% par coup.
Pilier de l’Aurore (Pillar of Dawn)
- Réduction de l’Atténuation des Dégâts de 40% à 30%.
Sól
This Mage ADC continues to put up huge numbers in ranked win rate, while also being a top pick and ban. Sol can provide a huge amount of pressure through her basic attacks, which get a significant boost in damage through her passive. This passive ramps up but also provides a huge bonus when maxed out, and this is the aspect we have chosen to bring down. This will smooth out her power curve and bring down her top end damage, especially against towers and jungle bosses.
Manifestation Instable (Unstable Manifestation)
- Réduction du Bonus des Attaques de Base à Chaleur maximale de 20% à 15%.
Zeus
What year is it?! Zeus needs a nerf. His most recent buff to give him Attack Speed and Movement Speed had a huge impact on this god, skyrocketing him from meme god to an actual SPL first pick! We are very happy with the gameplay feel and well-rounded combat he received from this recent buff, so we will be nerfing other parts of his kit instead. Zeus has historically had huge burst damage, which he now relies on less. Detonates base damage is coming down at all ranks to tone down the god of gods.
Détonation des Charges (Detonate Charge)
- Réduction des dégâts de base de 60/90/120/150/180 à 50/80/110/140/170.
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- En tenant compte des multiplicateurs 1,7 et 2,4, ces effets concernant les cas de 2 et 3 charges :
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- Réduction des dégâts de 102/153/204/255/306 à 85/136/187/238/289 à 2 charges.
- Réduction des dégâts de 144/216/288/360/432 à 120/192/264/336/408 à 3 charges.
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Doubleurs des Nouveaux Costumes
- Thor Roi Hanté : Brian T Delaney
- Mulan Kenshi Corrompue : Ivy Kay
- Awilix Perfection Pâtissée : Shara Kirby
- Kuzenbo Ruine Fondue : Emmanuel Chumaceiro