Notes du Patch du 24 Octobre 2023
Patch 10.11
Le Retour de RuneScape | Notes de Mise à Jour
Nouveaux Costumes de Dieux
Amaterasu Sandwich Lady
Crossover | RuneScape
Ymir Général Graardor (General Graardor)
Crossover | RuneScape
Bellone Armure Noire (Black Plate)
Crossover | RuneScape
Chiron Gardien Infernal (Infernal Warden)
Exclusif | Odyssée
Seth Ministre de la Peste (Plague Minister)
Exclusif | Odyssée
Sobek Carnage
Exclusif | Odyssée
Loki Dompteur Diabolique (Devil Tamer)
Exclusif | Giveaway
Yuhuang Gentleman Galactique (Galactic Gentleman)
Exclusif | Coffre M. Cosmique
Nezha Sombre Messager (Dark Messenger)
Exclusif | Coffre Heure des Ténèbres
Evénement RuneScape
Bienvenue à l’Evénement RuneScape !
All former crossover RuneScape Skins will be in a RuneScape chest along with NEW RuneScape crossover skins and bundles! You are able to direct purchase the new skins or roll them from the chest! Any three RuneScape crossover event purchases will unlock the Black Plate Bellona Reward Skin!
Objets Achetables
- Bouquet Cosmétique Pro RuneScape (3 objets)
- Ymir Général Graardor
- Amaterasu Sandwich Lady
- Coffre RuneScape
Equilibrage
Modes de Jeu
Conquête
Gone are the days of a weak Titan as the end game objective. In fact, the Titan’s Cone Basic Attack has made it a bit too hard to end games without multiple waves of Fire Minions or an Unleashed Titan. We are decreasing the damage and range of this Basic Attack to make the Titan a little less threatening in the base.
- Titan
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- Réduction de la Puissance Physique par Niveau de 250 à 225.
- Réduction du rayon de dégâts de zone de 30 à 25.
Objets
Lame Démon (Demon Blade)
Gone are the days where Demon Blade is the one-stop-shop for Crit, but even so, that doesn’t mean it should be near-unpickable! We feel this item’s passive stats are still pretty solid, so bumping up those base stats just a hair will get it to a place where it’s feeling much better to use!
- Augmentation de la Puissance Physique de 25 à 30.
- Augmentation de la Vitesse d’Attaque de 10% à 15%.
Dague Fantasmagorique (Eldritch Dagger)
Eldritch Dagger presents supports with a very fun gameplay loop, especially for those among them that are more vision-oriented. However, the conditional nature of its effect was not living up to the strength of its other option, Bewitched Dagger, that is always active. As such, giving some more uptime on its effect should bring it more in line!
- Augmentation de la durée du bonus de 10s à 20s.
Erosion
Shielding has been more present than ever since Charon’s release back in the Season of Souls, so we want to make sure that the counter option is also feeling viable. With the decreased cost and increased range, we expect to see those shields erode away!
- Réduction du Coût de 2250 à 2200.
- Augmentation de la portée de 40 à 55.
Arc d’Odysséus (Odysseus’ Bow)
Odysseus’ Bow does one thing, and it does it pretty well. However, it takes quite a lot of that “one thing” to feel viable in such a competitive build, so we’re bumping up that Attack Speed a bit to get it closer to a comfortable spot!
- Augmentation de la Vitesse d’Attaque de 30% à 35%.
Buveur d’Ombre (Shadowdrinker)
This item has a sneakily powerful passive that is often overlooked due to it being slightly too cost inefficient to justify grabbing it early. We’re hoping to see more sick outplays with Shadowdrinker’s invisibility now that it’s at a slightly lower price point.
- Réduction du Coût de 2300 à 2200.
Gemme d’Ames (Soul Gem)
Soul Gem was once an incredibly powerful Mage item with a sprinkling of many helpful stats. However, with many nerfs over the years and the global Power decrease in the Season of Souls, this item has been practically unused since. By making it slightly more stat efficient, we’re hoping to see more players give it a try again!
- Réduction du Coût de 2400 à 2350.
- Augmentation de la Puissance Magique de 60 à 70.
Pierre de Gaïa (Stone of Gaia)
Stone of Gaia has always been a niche counterpick item, but even in those cases where disruption is ever-present, it can feel very difficult to justify purchasing it. By granting a small Power boost on triggering the effect, we’re hoping to enhance the ability for its user to fight back!
- Ajout d’un gain de 15 de Puissance Physique et de 25 de Puissance Magique pendant 5s au moment du déclenchement du passif.
La Ligne Temporelle Alternative (The Alternate Timeline)
We’re finally in a Timeline where we feel comfortable buffing this starter item upgrade. While the ceiling of this effect can be incredibly potent, most times players end up immediately back on the floor once they respawn. While we don’t want to guarantee a safe respawn every time, we want to give more credence to the exciting and game-changing aspect of this item!
- Augmentation de la Santé et du Mana à la réapparition de 25% à 40%.
Dévoreur d’Ames (Soul Eater)
Soul Eater has been a frequent selection of Assassins across the board, but especially for those who end up playing Mid. We are happy with the strength of the item, but have noticed that it comes online much faster than equivalent options for Mages. As such, increasing the price will help to even out the playing fields.
- Augmentation du Coût de 2100 à 2250.
Dieux
Awilix
Awilix is very close to being in a good spot, but could use one more push. We are emphasizing one of her unique qualities, her ability to move around the map quickly with Suku.
Invocation de Suku (Summon Suku)
- Augmentation de la Vitesse de Déplacement de 25% à 30%.
Cthulhu
Cthulhu hasn’t exactly been inspiring the fear that would be expected from a Great Old One. He was especially impacted by the reduction in Health provided by Items, so we are giving him more Max Health increase in his Ultimate once again.
La Bourbe (The Mire)
- Réduction du Temps de Rechargement de 18/17/16/15/14s à 14s à tous les Niveaux.
Descente dans la Folie (Descend into Madness)
- Augmentation de la Santé Maximale de 20% à 25%.
Cupidon
They say that giving a gift is better than receiving one, but Cupid asks: “why not both?”
Partage d’Amour (Share The Love)
- Si un allié ramasse un Coeur, Cupidon se soigne également à hauteur de 60% de la valeur du Soin.
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- 15/30/45/60/75
Battement (Flutter)
- Augmentation du bonus de Vitesse d’Attaque de 3/6/9/12/15% à 4/8/12/16/20%.
Ganesh
The God of Success has been seeing plenty of it in recent weeks! While Ganesha’s kit is heavily centered on disruption, we are choosing to nerf the effectiveness of Dharmic Pillars because it often is the most fight-swinging ability depending on how well it is placed.
Piliers Dharmiques (Dharmic Pillars)
- Réduction de la Réduction de Protection de 15/25/35/45/55 à 10/20/30/40/50.
- Réduction du Ralentissement de 35% à 30%.
Héra
Hera is another Goddess that is close to being where we want her, but just needs a final push to get there. Polymorph provides excellent utility, but not enough damage for Hera considering one of her abilities is purely defensive unless Argus is around. And since Hera’s effective range is shorter than that of most Mages, she is getting some late game help on Divine Shroud.
Polymorphisme (Polymorph)
- Augmentation des dégâts de base de 90/135/180/225/270 à 90/140/190/240/290.
- Augmentation de la Contribution Magique de 80% à 85%.
Linceul Divin (Divine Shroud)
- Réduction du Temps de Rechargement de 16s à16/15,5/15/14,5/14s.
Hun Batz
Fear No Evil already greatly benefits from increasing in ranks, since the Cooldown decreases and lifetime increases. Scaling the damage per rank already effectively happens due to the increased lifetime per rank, so we are making the damage uniform across all ranks.
Général
- Augmentation des PdM5 de Base de 3,9 à 4,4.
- Augmentation des PdM5 par Niveau de 0,27 à 0,38.
Saut Périlleux (Somersault)
- Réduction du Temps de Rechargement de 15/14/13/12/11s à 13/12,5/12/11,5/11s.
Même pas Peur du Mal (Fear No Evil)
- Augmentation des dégâts de 30/35/40/45/50 à 50 par à-coup.
Ixchel
Ix Chel benefits greatly from being able to weave in her Passive attack during her combo, but despite the phenomenal presentation it felt too much like a normal Basic Attack in its use. Adding range and speed to the projectile should help with that and give it more consistency. We also want to reduce her vulnerability to dive, as that has been a consistent point of feedback from players.
Tisseuse d’Arc-en-ciel (Rainbow Weaver)
- Augmentation de l’augmentation de l’Attaque de Base de 55 à 70.
- Augmentation de la vitesse du projectile de l’Attaque de Base de 10%.
Grande Fin (Great End)
- Ixchel gagne un bonus de 15% d’Atténuation de dégâts pendant la canalisation de cette compétence.
Kukulkan
Slipstream only cleansing Slows on cast just didn’t feel particularly intuitive since he has a different pose for the duration of the ability. Whirlwind also needed a bit of a boost to maintain its threat into the late game.
Sillage (Slipstream)
- Confère l’Immunité aux Ralentissement pendant toute la durée.
Tourbillon (Whirlwind)
- Augmentation du la Contribution Magique de 15% à 17%.
Maui
The Hero of Hawaiʻi has been out of the spotlight FAR too long for his liking, so he is going to stop pretending that enemy gods are so heavy. Decreasing the self Slow will not allow him to pull enemies significantly farther with Master Fisherman, and instead it will generally make him less vulnerable during that channel.
Maître Pêcheur (Master Fisherman)
- Réduction du Ralentissement sur lui-même de 80% à 50%.
Terre ! (Landfall)
- Réduction du Temps de Rechargement de 110s à 110/105/100/95/90s.
Neith
Unravel is an incredibly potent tool in the laning phase, but once teamfights start, the long cast time makes it significantly more risky to use. We want to increase the reward for taking that risk.
Démêlage (Unravel)
- Augmentation de la Contribution Physique de 80% à 100%.
- Augmentation du Soin de 15/30/45/60/75 à 20/35/50/65/80.
- Augmentation du Soin du Tissage de 30/60/90/120/150 à 40/70/100/130/160.
Osiris
Despite the Spicy change that Osiris received at the beginning of the Season of Celebration, he continues to heavily struggle. We were intentionally careful with the amount that Sickle Strike was dealing to minions when first introducing the change, but the data clearly shows that it has room to be stronger. When the Lord of the Afterlife was first introduced, total Healing negation was rare, making that utility of the ability’s identity. We thought it could be fun to add another rare utility effect to it now, especially since it is so clear to all players when they are debuffed.
Frappe de la Faucille (Sickle Strike)
- Augmentation des dégâts de Sbires de 50% à 75%.
Attache du Jugement (Judgement Tether)
- Réduction du Temps de Rechargement de 15s à 14s.
Seigneur de l’Au-Delà (Lord of the Afterlife)
- Ajout d’un malus de Réduction de Temps de Rechargement de 20% aux ennemis touchés.
Ratatosk
Ratatoskr has been increasingly present in high level play, but only when using the Thistlethorn or Thickbark Acorns. We are buffing his other two Acorns to open up player choice for those Ratatoskr players who like to adapt their builds and playstyles from game to game.
Gland Persistant (Evergreen Acorn)
- Augmentation de la Santé maximale de 10% à 15%.
Gland de Buisson Hérissé (Bristlebush Acorn)
- Augmentation des dégâts de Piqué de 35% à 40%.
Scylla
Anyone who has played a significant amount of SMITE has felt how powerful Scylla can be in the late game. We want to make sure she doesn’t become oppressive in those later stages, but also don’t want to give her enough early game strength that she gets to the late game freely. Sic ‘Em still greatly improves with additional ranks since it retains its AoE component at rank 5, but by unifying the Root Duration Scylla can consistently know her combo timing at all points in the game. Having a uniform duration also makes her much more consistent in setting up for her teammates early.
Cherchez-Les (Sic ‘Em)
- Augmentation de la Durée d’Enracinement de 1,15/1,3/1,45/1,6/1,75s à 1,75s à tous les Niveaux.
Seth
Set has been performing quite well at high levels of play. This is not uncommon for Set, but this time around he is also seeing success in other levels of play, despite his difficulty. As such, we will be decreasing his kill potential, with particular emphasis on the hard-to-hit aspects of his kit.
Embrochage (Skewer)
- Réduction de la Contribution Physique de 90% à 85%.
Engeance de Seth (Spawn of Set)
- Réduction des dégâts de Ruée de 50/55/60/65/70% d’Embrochage de 40/45/50/55/60%.
Sylvanus
On the opposite end of the spectrum from Scylla, Sylvanus’ strength lies in his early game. The changes to his Passive have certainly increased his late game viability, but allowing Verdant Growth to also decrease % Protections should help his scaling noticeably.
Croissance Verdoyante (Verdant Growth)
- Ajout de 5% de Réduction de Protection à l’explosion.
Fétu (Wisps)
- Réduction du Temps de Rechargement de 16s à 14s.
Ull
Ullr has always been one of the hardest gods to balance, primarily due to his variance and difficulty. Experienced Ullr players have the kit flow down, always remembering to pop their Power stim before executing the combo off of Thrown Axe. For players that are not as experienced, they lose out on significant damage by using Expose Weakness after the combo. We have experimented with this change pretty extensively, and have found that swapping the benefits of Expose Weakness and Wield Bow led to multiple benefits. It maintains his general flow, though players now benefit more from using Expose Weakness once Bladed Arrow and Hail of Arrows are on Cooldown and aren’t losing significant combo damage if they mistime it. It also allows him to have more consistent Power that is gated to the later stages of the game, which has always been the area that Ullr has struggled most. Finally, we think it feels good! Gaining a big burst of Attack Speed from Expose Weakness to trade Basic Attacks once you’ve used your other Cooldowns or swapping into Axe stance to quickly Lifesteal has felt rewarding. We are excited for you to play with this change, so please give him a try and send us your feedback!
Hache de Lancer (Thrown Axe)
- Augmentation de la Contribution Physique de 65% à 70%.
Faiblesse Révélée (Expose Weakness)
- Suppression du bonus de Puissance.
- Ajout d’un bonus de 20/25/30/35/40% de Vitesse d’Attaque.
Maniement de l’Arc (Wield Bow)
- Suppression du bonus de Vitesse d’Attaque.
- Ajout d’un bonus de 20/26/32/38/44 de Puissance Physique.
Xing Tian
Xing Tian has received some buffs to offset the nerf that he received when Diminishing Returns changed some time ago, but his pickrate (or lack thereof) indicates that he still needs help. Hook Slam should feel significantly stronger at all ranks. The mana cost of his Ultimate decreasing per rank instead of increasing was a throwback to previous Design philosophy and restricted his early game strength in a way that we typically no longer use.
Frappe Crochet (Hook Slam)
- Augmentation des dégâts de la hache de 25/40/55/70/85 à 35/50/65/80/95.
- Augmentation des dégâts de l’écrasement de 50/80/110/140/170 à 55/85/115/145/175.
- Augmentation de la durée d’Enracinement de 1/1,25/1,5/1,75/2s à 1,6/1,7/1,8/1,9/2s.
Tourbillon de Rage et d’Acier (Whirlwind of Rage and Steel)
- Modification du Coût de Mana de 110/100/90/80/70 à 70/80/90/100/110.
Yuhuang
The final deity receiving a buff is in a similar boat to a few others featured in this Update. Yu Huang is close to where we want him, but we are seeing that the Jade Emperor struggles to keep up in farm in the early to mid game. Having more consistent access to Flames of the Phoenix should help with that issue.
Flammes du Phénix (Flames of the Phoenix)
- Réduction du Temps de Rechargement de 11/10,5/10/9,5/9s à 9s à tous les Niveaux.
Doubleurs des Nouveaux Costumes
- Amaterasu Sandwich Lady : Rachel Lepore
- Ymir Général Graardor : Ulf Bjorlin
- Nezha Sombre Messager : Skye Wayne
- Chiron Gardien Infernal : Blythe Melin
- Seth Ministre de la Peste : Dave Fennoy
- Sobek Carnage : Dave Fennoy