Notes du Patch du Mardi 8 Février 2022
Mise à Jour Bonus 9.1
Nouveaux Costumes de Dieux
Arachné Xéno-Tisseuse (Xeno Weaver)
Exclusif | Evénement Ere Dharmique
Fonds d’Ecran :
Osiris Mercenaire Maliciel (Malware Mercenary)
Exclusif | Evénement Ere Dharmique
Fonds d’Ecran :
Odin Hot Dogdin (Hot Diggity)
Exclusif | Coffre Hot Dogdin
Fonds d’Ecran :
Equilibrage Bonus
Objets
The new season has just begun and there is a lot of mystery on the battleground! We are still collecting a lot of data and feedback on what types of gods and items are performing the best, and so we are approaching this bonus and main update carefully. Players are still figuring things out and we don’t want to rush into anything. This will be a lighter update but we expect to learn much more about the meta in the coming months.
Syphon Scindant (Sundering Siphon)
This Relic was looking like it could use a nerf but before we could get to that we found situations where it was dealing more damage than intended. That’s being fixed first and we will keep a close eye on it for the possibility of future nerfs.
- Correction d’un problème où cet objet infligeait plus de dégâts que prévu.
Perles Chaotiques (Chaotic Beads)
Defensive Relics that can deal damage is a scary concept so we are getting ahead of them just in case they are too good at hard countering certain gods. Chaotic Beads will now deal Current Health instead of Max, which decreases heavily as you take damage, and it can be mitigated better as Magical Damage. Aegis of Judgement is also being adjusted but it required more programming changes and will be in the main update.
- Inflige dorénavant 7% de la Santé actuelle et non plus maximale.
- Inflige dorénavant des dégâts Magiques et non plus purs.
Cape de Méditation (Cloak of Meditation)
Meditation was reworked toward the end of last season and jumped up quite steeply in popularity and win%. This has persisted into Season 9 even with some buffs to anti-heal items, so we are nerfing the healing across all forms of this relic to help give the other support options their time to shine in the new season!
- Réduction de la restauration de Santé et de Mana par à-coup de 10 + 5% de Santé/Mana manquant à 10 + 3% de Santé/Mana manquant.
Cape de Méditation Supérieure (Greater Cloak of Meditation)
- Réduction de la restauration de Santé et de Mana par à-coup de 10 + 5% de Santé/Mana manquant à 10 + 3% de Santé/Mana manquant.
Cape de l’Ascète (Cloak of the Ascetic)
- Réduction de la restauration de Santé et de Mana par à-coup de 30 + 6% de Santé/Mana manquant à 30 + 4% de Santé/Mana manquant.
Cape de l’Avatar (Cloak of the Avatar)
- Réduction de la restauration de Santé et de Mana par à-coup de 10 + 5% de Santé/Mana manquant à 10 + 3% de Santé/Mana manquant.
Hache du Guerrier (Warrior’s Axe)
The most popular Solo Lane item has been nerfed a few times, and we are starting to see change, just not enough. We are applying another nerf to Warrior’s Axe and its primary upgrade to help bring more diversity in starting items to the role.
- Réduction des dégâts et de la restauration de Santé et de Mana du Passif de 25 à 20.
- Augmentation du Temps de Rechargement du Passif de 8s à 10s.
Hache Scindante (Sundering Axe)
- Augmentation du Temps de Rechargement du Passif de 8s à 10s.
L’Ecraseur (The Crusher)
One Tier 3 item seemed to be contributing to the most top-performing gods. Crusher has become a catch-all for Physical DPS gods, especially being better on Hunters than it ever has before. We are decreasing the attack speed slightly to decrease the potency of this item, especially in Hunter builds.
- Réduction de la Vitesse d’Attaque de 20% à 15%
Dieux
Achille
Truly the star of the show as always… Achilles has been putting up HUGE popularity numbers and is by far the most played god in the Solo Lane, and often flexing into the jungle. He tends to perform much worse at lower skill levels, so we are keeping his nerf on the lighter side and just taking down some damage scaling on his primary damage ability.
Bouclier d’Achille (Shield of Achilles)
- Réduction de la Contribution Physique de 90% à 80%.
Bastet
The cat is out of the bag, Bastet is very strong. The rework to her Ultimate and passive gave this god a huge amount of extra utility and survivability. She has been nerfed before but still needs to be nerfed again. We are focusing specifically on her new features for this nerf, decreasing the lifesteal and damage on those abilities.
Traqueuse Nocturne (Night Stalker)
- Réduction du Vol de Vie contre les Dieux de 5% + 0,75% par Niveau à 5 + 0,5% par Niveau.
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- Au Niveau 20, réduction de 20% à 15%.
- Réduction du Vol de Vie contre les Sbires de 5 + 0,25% par Niveau à 5 + 0;15% par Niveau.
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- Au Niveau 20, réduction de 10% à 7%.
- Réduction du Vol de Vie sur les Compétences contre les Dieux de 5% + 0,75% par Niveau à 5 + 0,5%.
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- Au Niveau 20, réduction de 20% à 15%.
- Réduction du Vol de Vie sur les Compétences contre les Sbires de 5 + 0,25% par Niveau à 5 + 0;15% par Niveau.
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- Au Niveau 20, réduction de 10% à 7%.
Chasseresse de Bastet (Huntress of Bast)
- Réduction des Dégâts de Base de 180/240/300/360/420 à 160/220/280/340/400.
Cama Zotz
Don’t sleep on the bat. This god continues to be a top ban and top pick at high ranks of Conquest, and had great results in the world championship tournament. Camazotz can output a huge amount of damage while also being incredibly evasive. To limit his movement, we are increasing the cooldowns on both his leap and his ultimate.
Dévoration (Devour)
- Augmentation du Temps de Rechargement de 15s à 17/16,5/16/15,5/15s.
Chauve-Souris Infernale (Bat out of Hell)
- Augmentation du Temps de Rechargement de 100s à 120/115/110/105/100s.
Fenrir
The top support at SWC wasn’t a support at all, but an Assassin! Fenrir brings a powerful CC suite to his team, and with the ability to lock down a specific god he can really swing a fight even when built full tank. We are nerfing his Ultimate to slow down that pick potential for now while we continue to look at Assassins in support and prepare more changes. We don’t mind a little flex potential but we want to make sure that plenty of Guardians remain viable in the lane as well.
Ragnarök (Ragnarok)
- Augmentation du Temps de Rechargement de 90s à 100s.
Gilgamesh
As we continue to count down the top gods of 2021, there is no way we could skip over Gilgamesh. This god performed well at SWC and carried that strength into Season 9. As he often is prioritized more in the Jungle we are looking to nerf his damage in a few more places.
Coup de Pied Tombé (Drop Kick)
- Réduction des Dégâts d’Explosion de 50/100/150/200/250 à 50/95/140/185/230.
- Réduction de la Contribution Physique des Dégâts d’Explosion de 45% à 40%.
Avancée du Héros (Hero’s Advance)
- Réduction des Dégâts de Base de 80/120/160/200/240 à 60/100/140/180/220.
Izanami
Hunters are doing very well in the new season, if with the nerfs to crit. Izanami is the highest pressure hunter of them all, which allows her to create an even more powerful lead with the new harpies in duo lane. She is going to see a small nerf to her primary damage ability to make sure that her opponents can have some chance to catch up to her.
Projection Spectrale (Spectral Projection)
- Réduction de la Contribution Physique de 90% à 80%.
Mulan
Speaking of early pressure, Mulan has been bullying the solo lane nonstop. It took many changes to bring this goddess up to viability and as excited as we are to finally see her do well, we are seeing some frustrations bubble up. We are taking down the early game damage on Spear Thrust by a noticeable amount so that her opponents can better face her down in the Solo Lane.
Transpercement à la Lance (Spear Thrust)
- Réduction des Dégâts de Base de 120/155/190/225/260 à 100/140/180/220/260.
Doubleurs des Nouveaux Costumes
- Arachné Xéno-Tisseuse : Danielle Glover
- Osiris Mercenaire Maliciel : Kit Harrison
- Odin Hot Dogdin : Darius Johnson